My lens for Human-Computer Interaction and design thinking is dance and kinetics and cross-cultural perspective. I'm a dancer and trained cultural anthropologist with a knack for ethnography, aesthetic and communication and I have a passion for the human experience. Intersections between art, culture, technology and education fascinate me.
STEAM not STEM is the way to go.
Includes desktop and mobile design and market strategy, dance related documentary and archival consumer goods, dance, curriculum and programs, museum exhibitions and interior and accessory design.
Dancetime Publications is an e-commerce site and digital platform for archived dance on film, streaming, curated content and an online community for dance.
HEAD of PRODUCT & BRAND AMBASSADOR
As Head of Product and Brand Ambassador for Dancetime Publications and free-lance UX Designer, my STEAM background is made up of my interdisciplinary and diverse skill set in hybrid UX design, dance, archiving, education, ethnography, HCI, marketing strategy, qualitative and quantitative research and analytics, community engagement, project management, story-telling, front-end development, programming and UX Coaching.
Diversity + Empathy
UX COACHING: UX for DIVERSE MARKETS
I use UX Coaching in 2 ways with my design team and clients:
teaching EMPATHY for the research process
teaching INHIBITION during the brainstorming and iterative processes.
Stereotypes, demographic personas, intersectionality, "isms" and socially constructed traits can be explored and challenged through theoretical inquiry. I coach UXers in empathy and provide cross-cultural perspectives for the "I am in your shoes" lens helping them become aware of biases they have and how to address them. My approach to teaching empathy is apt for Diversity Engineering and addressing bias, hidden or unconscious.
TEACHING EMPATHY: I fuse cultural, dance and performance theory with teaching/leadership and Human-Centered Interaction.
TEACHING INHIBITION: I fuse my movement practitioner skills in both dance/performative theatre and Human-Centered Interaction. More on theatre performance + design thinking:
Using Improvisation to Enhance the Effectiveness of Brainstorming, Elizabeth Gerber, Ford Engineering Design School at Northwestern University
Experience Prototyping, Marion Buchenau and Jane Fulton Suri, IDEO of San Francisco
Stanford University, D-School - Redesigning Theatre/The Design Thinking Process, students asked to create dances using improv and theatrical techniques to create user-centric, interactive experiences in various course.